However, they frankly need to reconsider not making a PC version as well, since that is just incredibly stupid. If they can make the game actually good without all the bad stuff that mobile games tend to have like awful microtransactions and stuff, then Blizzard might make mobile gaming a little bit more respected. If the game was both PC and mobile I could see it being received better, but Blizzard completely miscalculated about how much hatred there is for mobile gaming amongst gamers, and for good reason. More importantly, however, is that so far Diablo Immortal's combat is more about reacting to the monsters in front of you instead of just picking a few skills that look pretty or match the legendary you just picked up and repeating the same action on loop every 10-20 seconds. The biggest issue I see with Diablo Immortal is that it is releasing on a platform with a massive stigma among the gaming community. Diablo Immortal has some weird hybrid of a priority-based rotation. It's like saying that Path of Exile is a reskin of Diablo because they use a mouse. Now if most of the skills and animations are copies then yeah I would agree. Where else would you put the controls? At the top? Movement at the bottom left, skill buttons at bottom right, potions can be above the movement or skill buttons. All mobile action rpg games have that UI because it's simply the most optimal way to play an action game. While there is plenty to criticize Diablo mobile, a game that nobody wanted, the whole "it's just a re-skin!" based on similar UIs is silly.
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